Hello, I’m Matthew Rinehart — a multidisciplinary art director and technical artist based in New York. I specialize in bridging creative direction with technical execution, collaborating closely with teams to solve complex visual challenges across design, animation, and simulation workflows.
My background spans graphic design, fabrication, and motion graphics, with a current focus on 3D animation, procedural systems, and look development. I work primarily in Houdini, Cinema 4D, and Redshift, with deep integration into the Adobe Creative Suite. I’ve also been adopting Unreal Engine as a digital content creation tool, building workflows that connect Houdini with real-time rendering and interactive environments.
Over the years, I’ve contributed in various roles across creative teams for clients including CNN, Cartoon Network, AIGA, Nickelodeon, AMC, USA Network, Pfizer, Logitech, and ABC News. My approach is adaptive, technically informed, and grounded in a deep respect for both visual storytelling and pipeline efficiency.  
Please reach out if you'd like to learn more or collaborate on something new. 
Contact:
rine.of.harts@gmail.com

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